5/10/2023 0 Comments Sea of stars kickstarter![]() The Kickstarter is live now, with funding tiers starting at $1. "It is extremely stressful to feel like the success or failure of the campaign relies mostly on external factors." The studio did another "sanity check" yesterday and decided to go ahead with the campaign. It feels like it will be easier to get attention, since a lot of people increased their screen time, but getting financial support might prove to be much harder considering investing in a game that will release in two years might not be top priority right now," Barclay says. "We're not too sure how this will go, as this is unprecedented. It's made the preparations for the Kickstarter campaign complicated to say the least. With the pandemic continuing to spread, Sabotage's developers are currently working remotely. GDC's cancellation forced Sabotage to improvise. Sabotage Studio had originally planned to reveal Sea of Stars at GDC, and had meetings planned with both the press and potential business partners. | Sabotage StudioĪs with everything else, the current COVID-19 pandemic has derailed things a bit. Sabotage predicts two more years of development for Sea of Stars. While it won't be early access per se, those fans who are willing to pay will be offered an inside glimpse of Sea of Stars' development, as well as the first crack at a playable demo. In effect it will be a marketing tool a means by which the studio can connect with its fans. Sabotage intends to use Kickstarter to fund between five and 10 percent of the project. "It also allows us to claim a few things." "We need to validate our risk, get that confidence out of the gate," says Executive Producer Philip Barclay. Rather, Sabotage Studio wants to use it to test the waters. "We're in this boat where, 'How do you surprise people who expect to be surprised?'" Kickstarting Sea of Stars Amid a Pandemicīoulanger says Sea of Stars is now out of pre-production, and expects that it will take about two years to build the assets and "make it come to life." In the meantime, Sabotage Studio is launching a Kickstarter, though it isn't intended to fully fund the project. It's all part of the expectations built up by the ambition of The Messenger, which really went for it in a way that few first-time games do.īoulanger is keenly aware of these expectations. However, Boulanger does say it will have a twist of some sort. The studio has no intention of redoing every asset twice this time around. While Sea of Stars is set in the same world of The Messenger though, don't expect it to jump between 8-bit and 16-bit in the same way as Sabotage's first game. Sea of Stars once again demonstrates Sabotage's knack for 2D art. "As a creative director, it's a world that's been building in my mind since elementary school," Boulanger says. ![]() There are plenty more stories to be told in its burgeoning world. In that respect, Sea of Stars may be Sabotage's dream game, but it's also just the beginning. In it was a vision of the Guardian Gods, represented by a yellow flame and a blue flame, which was intended as an overt reference to what Sabotage Studio had planned for the follow-up. Observant players may recall the Sunken Shrine, which includes a chamber decorated with suns and moons-a reference to the thematic elements of Sea of Stars. In fact, just to prove that it was Sabotage's intention to make an RPG all along, it's possible to find a teaser for Sea of Stars within The Messenger. Sabotage's decision to base Sea of Stars in the world of The Messenger is a bold and interesting one. There will be "lots of side content," Boulanger says, though the studio currently doesn't intend to include multiple endings. It will also include a sailing portion in which you will negotiate the waves, giving it a little bit of Wind Waker flavor. Among other things, it will include a boat, which will function as a headquarters in the vein of Mass Effect. While the demo shown to the press is limited in scope, there are already hints that Sea of Stars is bigger than it looks. Boulanger says it's "in the spirit of breaking linearity and repetition." There are timed inputs for attack and defense, and the strategy is partially based on finding elemental weaknesses for enemies. Its combat is turn-based, but it features a skill-based element designed to ameliorate the need for grinding. While the demo only shows Zane and Valere fighting together, the party can support up to three characters.Īs with The Messenger, the sprite-based art immediately grabs your attention, particularly the lush environments. Sea of Stars is a top-down RPG in the tradition of 16-bit classics like "Illusion of Gaia, Chrono Trigger, Super Mario RPG, Final Fantasy 6, Breath of Fire, Suikoden 2, and Lufia." Two characters are selectable from the jump-Zane and Valere-with the group eventually growing to six.
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